The quantity of dev time required to old school runescape gold remove and correct content from the wilderness so that you may add content that is new is much greater than just creating a brand new area on RuneScape globe to include that exact same content. You want a reason for the wilderness ought to be deleted/replace, and all I'm seeing are suggestions for your playstyle is more significant. Then describe solutions or repairs aren't viable alternatives, if you want to point out defects. Just because the Wilderness/PvP is badly designed at the moment, does not imply it can not be in the FUTURE.
Because Jagex chose a dreadful approach to reviving it in the past, doesn't mean there are not actual solutions that players/others have suggested. I'm not asking for a Wilderness Rework, I am only stating it should not be removed.Most popular/active matches are based around PvP or possess significant PvP scenes. The PvP audience is one of the biggest audiences in gaming. Acting like Jagex should look to tap into that is silly. It could be difficult and not worth the resources/time to accomplish this RIGHT NOW but in the FUTURE it might be an option. Removing the Wilderness would hurt that eventual endeavor.
Many others already offered plenty of suggestions on the best way to create the crazy feasible again in a way thats not the shitshow that this"hunter vs prey" incentive model is, and as far I can tell there was never any jmod comment in the threads each time the subject came up. With overall no attention from gamers, with no interest from jagex, and with the direction combat is going being more oriented towards pvm than ever, do you honestly think they will try design it for pvp again? It really hard to think the least they could have done is cite the outcomes of the conversation mod osborned mentioned in a livestream that they were going to have about extending the death office mechanic into the wild, which imo is the best simple solution that isnt straightup disable pvp in the region.
They might have ran a test of that concept in a world with pvp anyplace but passing mechanic everywhere too, but their lack of interest of pvp is too good to the stage we have this inaction in the place where they dont try to fix it one way or the other. It'd be nice if Jagex would try some wildy revival effort that is not tricking skillers into going in wildy and getting murdered. I think targeting updates involving pvmers instead of skillers will enable a lot, like with stretching Death's office (but more expensive) into wildy. Even though wildy deaths were a few times more costly, a pvmer could make that back pretty quickly, and they're more used to shedding a few mils here and there to things like bossing deaths and price of gear and dumb slayer accidents, while skillers probably never accidentally lose mils out wildy unless they messed up merching.
If I could fight lava noodles while sporting my regular equipment and lose no more than 20-30 minutes worth of moneymaking per death, I would wear that instead of 3-iteming with roughly 300k worth of equipment. Struggling off pkers would grow to be not that much different than just learning a more-expensive-than-usual although brand new boss with mechanisms that are less predictable. I agree that the title might have been worded better but the purpose is still valid. Asking to be handicapped in the wilderness is akin to requesting to be disabled across the board. Those are attributes unlike the wilderness, although PvP can exist in matters like minigames or the stadium. Like asking for bossing to be eliminated for PvM, asking for the elimination of cheap RS gold this wilderness in that feeling could be. It's true that you may kill some slayer mobs but the core facet is gone.
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